Connection to Core Competencies
Communication:
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Thinking:
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Personal and Social:
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Electronics and Robotics 10
Electronics 11
Robotics 11
Electronics 12
Robotics 12
Grade 6/7 Applied Design, Skills and Technology:
Grade 8 Applied Design, Skills and Technology:
Grade 9 Applied Design, Skills and Technology:
English Language Arts K/1/2/3:
English Language Arts 4/5:
English Language Arts 6/7/8/9:
Mathematics Curricular Competencies:
Electronics 11
Robotics 11
Electronics 12
Robotics 12
Grade 6/7 Applied Design, Skills and Technology:
- Computational Thinking:
- Visual programming
- Computers and Communication Devices:
- computer system architecture, including hardware and software, network infrastructure (local), intranet/Internet, and personal communication devices
- strategies for identifying and troubleshooting simple hardware and software problems
- function of input and output devices, including 3D printing and adaptive technologies for those with special needs
- Media Arts:
- techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure
- media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes
- influences of digital media for the purpose of communication and self-expression
- Robotics:
- a robot is a machine capable of carrying out a complex series of actions automatically
- uses of robotics
- main components of robots: sensors, control systems, and effectors
- various ways that objects can move
- programming and logic for robotics components
- various platforms for robotics
Grade 8 Applied Design, Skills and Technology:
- Computational Thinking:
- programming languages, including visual programming in relation to text-based programming and programming modular components
- Computers and Communication Devices:
- computer system architecture, including hardware and software, network infrastructure (local), intranet/Internet, and personal communication devices
- strategies for identifying and troubleshooting simple hardware and software problems
- function of input and output devices, including 3D printing and adaptive technologies for those with special needs
- Media Arts:
- elements of media arts used to communicate meaning
- influences of digital media, including on communication and self-expression
- influences of digital media for the purpose of communication and self-expression
- Robotics:
- uses of robotics in local contexts
- types of sensors
- user and autonomous control systems
- uses and applications of end effectors
- movement- and sensor-based responses
- program flow
- interpretation and use of schematics for assembling circuits
- identification and applications of components
- various platforms for robotics programming
Grade 9 Applied Design, Skills and Technology:
- Robotics:
- uses of electronics and robotics
- components of an electric circuit
- ways in which various electrical components affect the path of electricity
- Ohm's law
- platforms for PCB (printed circuit board) production
- basic robot behaviours using input/output devices, movement- and sensor-based responses, and microcontrollers
- mechanical devices for the transfer of mechanical energy
- mechanical advantage and power efficiency, including friction, force, and torque
- robotics coding
- various platforms for robotics programming
- Information and Communication Technologies:
- text-based coding
- drag-and-drop mobile development
- programming modular components
- development and collaboration in a cloud-based environment
- design and function of networking hardware and topology, including wired and wireless network router types, switches, hubs, wireless transfer systems, and client-server relationships
- functions of operating systems, including mobile, open source, and proprietary systems
- current and future impacts of evolving web standards and cloud-based technologies
- design for the web
- strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content
- relationships between technology and social change
- Media Arts:
- digital and non-digital media technologies, their distinguishing characteristics and uses
- techniques for organizing ideas to structure information and story through media conventions
- media production skills
- standards-compliant technology
- ethical, moral, legal considerations and regulatory issues
- technical and symbolic elements that can be used in storytelling
- influences of digital media in society
English Language Arts K/1/2/3:
- Create and Communicate:
- Use oral storytelling processes
English Language Arts 4/5:
- Comprehend and Connect:
- Use personal experience and knowledge to connect to text and develop understanding of self, community, and world
- Respond to text in personal and creative ways
- Recognize how literary elements, techniques, and devices enhance meaning in texts
- Create and Communicate:
- Use language in creative and playful ways to develop style
- Use oral storytelling processes
- Transform ideas and information to create original texts
English Language Arts 6/7/8/9:
- Comprehend and Connect:
- Respond to text in personal, creative, and critical ways
- Explain how literary elements, techniques, and devices enhance and shape meaning
- Recognize an increasing range of text structures and how they contribute to meaning
- Create and Communicate:
- Use and experiment with oral storytelling processes
- Select and use appropriate features, forms, and genres according to audience, purpose, and message
- Transform ideas and information to create original texts
- Express an opinion and support it with credible evidence
Mathematics Curricular Competencies:
- Reasoning and analyzing
- Use logic and patterns to solve puzzles and play games
- Use reasoning and logic to explore, analyze, and apply mathematical ideas
- Demonstrate and apply mental math strategies
- Use tools or technology to explore and create patterns and relationships, and test conjectures
- Understanding and Solving:
- Develop, demonstrate, and apply mathematical understanding through play, inquiry, and problem solving
- Communicating and Representing:
- Use mathematical vocabulary and language to contribute to mathematical discussions
- Explain and justify mathematical ideas and decisions
- Communicate mathematical thinking in many ways
- Represent mathematical ideas in concrete, pictorial, and symbolic forms
- Connecting and Reflecting:
- Reflect on mathematical thinking
- Connect mathematical concepts to each other and to other areas and personal interests